Aranarth wrote:
So is this worth firing up? Is there anyway the Guild could be helpfull in chasing bugs or whatever?
We could be very useful in testing the caves. The biggest problem with the TC server is it's mostly just people logging in to "play" and then get on the forums and say "is it done yet? when will it be done?!" Hardly anyone outside of staff is testing.
We've been doing some spelunking lately and I'd love to get a group of Avians together who'd be interested. Here's a link with some testing guidelines that will be helpful. Just let me know when you'd be interested in going! All the caves are in (some are still locked like the DWB, Geo caves but are close). Some caves are buggy as all get out like the Drall cave, but still fun and good for some laughs.
http://swgemu.com/forums/showthread.php?t=11783Quote:
OK guys, just an update on the bugs you are posting.
Loot is random right now, so probability takes priority over anything looted. You could loot nothing 10x in a row, then loot 10 +25 AAs, its completely random (factor in creature level for the loot that drops, and its stats).
Ranged mobs will do more damage than melee mobs, but have less HAM. Its a trade off between damage and HAM.
It seems a lot of you are not understanding that you are Masters of multiple professions, and some of you have quite incredible weapons.
Anyone truly interested I have some recommendations:
1. Make 3 characters (with the appropriate skills and equipment);
a. A low level (aka noob)
b. A mid level (aka grinding)
c. A high level (aka endgame/pvp template)
2. Run through each of the dungeons with each type of character, and give feedback on the following areas.
a. Creature damage
b. Creature HAM (aka how hard it was to kill)
1. Overall difficulty based on the prior two areas.
c. Creature names
d. What states you are afflicted with while fighting said creatures.(aka stun/dizzy/kd)
3. Feedback should be in comparison to Pre-CU difficulties that you can remember or have read about. Please reference what you are comparing against if you can, or in the least, mention what it is you are comparing to
(ie. DONT SAY: the mobs in the tusken fort were way too easy for my master swordsman master brawler with a 600dmg 2spd mind DOT scythe, it wasn't like that pre-CU).
Any feedback can be submitted based upon these suggestions or in a format that includes all of them in a summary.
4. Please include what skills/weapons/armor the character you are testing with used in each report.
Thanks so much for all the time spent helping out.
Keep up the good work.
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Also Crafting is being rolled out and that needs testing too. You can craft a rifle now and subcomponents. Things like resource usage in the crafting stages, experimentation, etc.