Gnort lairs are pretty easy with a probot, and fine without. Don't the spineflaps swarm? Gnorts don't, chubas don't. IMHO take mobs that do not defend each other, I'm not sure on the spineflaps though.
In any event, here's the way to take down the nest of a critter you can usually only beat 1 on 1: Kill all the critters of that type nearby, then fire on the lair, then hit peace as soon as a new member is spawned. Keep peace as a hotkey (hit CNTRL A and drag peace from the combat list to your toolbar). Kill the new spawn. By the time you're done killing the one there will be several of that kind spawned, but since you /peace-ed the lair, they will not aggro. Now kill them one at a time. Then re-fire on the lair, hitting /peace anytime a mob spawns and aggroes. I took down Ikopi lairs with a rank newbie doing this. Takes a little while, but low risk and unlike delivers this gets you combat xp. As long as you STOP killing the lair when mobs spawn they will attack you and not repair the lair, even if it is nearly dead.
Other advice:
- refresh, refresh, refresh! Gnort missions for me taking difficulty 9 will be beween 1400 and 2500 credits reward for exactly the same mission. It is worth it to refresh over and over for two 2500 credit missions, and make sure both are in the same direction;
- I always choose two going South East and clear my mineral harvesters, then return to town and choose East to grab my Solars. If you're travelling out of town, no reason not to add 5k cash as a bonus by taking two missions that way.
- for some reason if you're in a group, even with a probot or pet, you get cash, not bank credit, just FYI;
- these newbie critters won't kill, so if you get incapped just go grab a drink, however if you get incapped 3 times in a ten minute spawn you die even if the mob doesn't choose to kill you;
- take medic newbie skill! In the early going it's great to be a medic, even if you drop the skills later. Only costs 100 and tremendously reduced the downtime for solo play. It's easy to sample the minimal resources you need for stims;
- take scout newbie skill, same deal as medic, and you need camps to call your droids if you get one (probots are still worth it even post-nerf), plus the ability to skin creatures will add extra credits over time (you'll get 3-4 per if you sell piles of 300-400);
- careful of what you have targetted when the lair dies. You can check out the world around you while killing the lair, but if you were whistling at the Fambaa's hitpoints when you finish off the lair you will automatically start to attack it if it is targetted!
- the only good way to intersperse self-heals mid combat is to manually choose the healing stim from your inventory and choose "heal self", then when you kill the mob you're on you will heal, if you click on the stim the game thinks you're healing the mob, or else you have to /peace, and that won't work cause you re-atarget the mob every time the mob hits you;
Hope this helps some.
_________________ I am Griswel, I know all. (jk)
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