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PostPosted: Mon Oct 18, 2004 12:38 pm 
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EDIT: new thread started for cleanliness and simplicity as far as starting a sub guild.

Okay, we are gonna do all our talking about EQ2 in here, easier to coordinate.

I am DEFINITELY going to playing, I know we have a poll in the members area on this, but everyone can participate here.

So, if you are planning on playing, lets talk it out here...

I would like to see us on the same server if possible. I doubt we will have enough players to form our own Guild, but we could do a Family group perhaps, if you guys want to do that.

I am thinking my main will be a Good Gnomish Mage (specialty unknown at this point) and I will probably dabble in the Artisan skill of Scribing or whatever the magic related artisan skill is.

My main alt will probably be a female Half Elf Monk.

Also thinking about a Barbarian Fighter (either warrior sub class or Brawler)

So, whos up for some conversation?

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Last edited by Mantison Tau'rus on Mon Nov 15, 2004 12:20 pm, edited 1 time in total.

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PostPosted: Mon Oct 18, 2004 1:01 pm 
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Me.

I am thinking of a Gnomish Warlock or a halfling Swashbuckler. I agree that we definitely need to be on the same server, especially if it's just the two of us...lol!

What's the minimum number for a guild? 10?

EDIT:

I am changing what my main will be. Instead of a Gnomish Warlock I am leaning towards either a Wizard or a Conjurer under Mage / Summoner. Swashbuckler is still in the mix but I'm going to spend the next week reading up as much as I can on these 3 sub-classes.

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Last edited by dbakke on Sun Oct 24, 2004 2:50 pm, edited 1 time in total.

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PostPosted: Mon Oct 18, 2004 1:07 pm 
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I liked the few EQ2 movies I saw. The look of the game is great... if you want that so-real look. I loved the SWG character creation options, and it looks like EQ2 will have that great system. NPC’s talking is very new to me, so I think that can be cool if the voice acting is good.

Unfortunately, I find myself knowing very little about the game. So I am on the fence. I am in the position where I know way more about WoW because of Blizzard doing away with the NDA… and knowing very little about EQ2 because of SOE keeping the NDA intact. If they would have loosened up on the NDA months back, I would probably be more hyped about the EQ2… as it is no I feel uninformed. Plus I was not a big EQ player, so that makes me feel even more at a disadvantage.

Because of the above I will probably not play EQ2 unless WoW fails me. I am a one game at a time kind of player, and I committed myself to WoW because of all the available information. I will however keep my eye on you guys and EQ2, hopefully I can lean more about the game from your posts. EQ2 looks like it has great potential, and I see no real negative about it.


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PostPosted: Mon Oct 18, 2004 1:09 pm 
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Christopher Lee is doing some of the voice overs.

Last time I checked, he was pretty good in LoTR. :wink:

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PostPosted: Mon Oct 18, 2004 1:24 pm 
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I love the "IN DEPTH" movie. The whole thing is great, and I wish more developers put movies like that one together. That move more than any other thing makes me want to play EQ2 with you guys.


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PostPosted: Mon Oct 18, 2004 1:42 pm 
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The EQ2 NDA dropped on Friday, so more info is coming out now...

I am studying up on classes and such, but I am not really devouring the info that much, I want a fresh, new feel to the game...

Being in BETA since day 1 kind of made SWG different for me.. took the mystery away...

Hope to keep that in EQ2 for a while.

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PostPosted: Mon Oct 18, 2004 2:28 pm 
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Mantison Tau'rus wrote:
I would like to see us on the same server if possible. I doubt we will have enough players to form our own Guild, but we could do a Family group perhaps, if you guys want to do that.


Manti, who you kiddin'? We all know that you'll be able to start a Guild on your own with you and all your alts! :P :lol:

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PostPosted: Mon Oct 18, 2004 2:53 pm 
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Hehehe... normally, probably so, but I do believe EQ2 is MCS, so no need for alts !!!!!!!! WOOT !!!!!

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PostPosted: Mon Oct 18, 2004 3:04 pm 
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I plan to try it out. I'm not sure when and for how long, but this game looks too cool to ignore. I also will be playing WoW so I may have limited game time.

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PostPosted: Sat Oct 23, 2004 1:30 am 
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A review of EQ2

http://eq2.forums.thedruidsgrove.org/sh ... ge=1&pp=15


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PostPosted: Sat Oct 23, 2004 11:25 am 
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Thanks for the link Cyrus! It was a good read. Here's another one that does a fairly good job at providing a counterpoint.

Emphasis on that last word as we've all learned lessons here on constructive ways to agree / disagree etc...

http://eqiiforums.station.sony.com/eq2/ ... redir=true

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PostPosted: Sun Oct 24, 2004 12:18 am 
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Got an email that release date is now 11/9... thats like 3 weeks !!!! They moved the date UP...

Hmmm....

I preordered... so it updates me

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PostPosted: Sun Oct 24, 2004 12:27 am 
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How's the game looking (meaning how well does it play). I know it looks great

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PostPosted: Sun Oct 24, 2004 12:58 am 
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I pre-ordered as well...but did it at an EBGames on my way home from work...so no e-mail for me I think.

Good to know, thanks Manti!


Here's another review...

http://www.gezak.com/article94.html

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PostPosted: Sun Oct 24, 2004 10:13 am 
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Neither of us is in Beta... so I can't say, but I am fired up BIG TIME for the game after reading more info on it after the NDA went down...

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PostPosted: Sun Oct 24, 2004 11:24 am 
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I agree. Quite frankly none of the negative reviews is going to deter me from playing this game. In my mind, after taking a second pass at both of the reviews highlighted here, I came to 3 conclusions:

1) The complaints were coming from fairly hard core gamers with a heavy EQLive perspective. I never played EQ so I doubt I'll even notice the differences / issues talked about (i.e. spell differentiation).

2) Many of the complaints about functionality that's in or isn't seem like they are not huge coding issues except PvP which I don't think I really care about. I'll find out in WoW if I really like PvP. Many things will get tweaked in the first year. I just think that's the way of it with extremely complex games such as MMO's - they just don't come out finished.

3) I may dabble in crafting, but I doubt it will be something I fool around with until I am well into my archtype. So given the complaints, they don't really apply to me or many of the issues will be fixed by the time I get around to doing any crafting.

I am a very slow gamer. Hell I wouldn't be surprised if it takes me a month just to get off the Isle of Refuge.

Are there things that I think will be worse than SWG - like the whole vendor / bazaar issue and higher level players not being allowed back into newb zones - absolutely, but I think their quest system is gonna rock, especially when compared to SWG. I'm looking forward to talking NPC's, seeing how the immersion is, etc.

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PostPosted: Sun Oct 24, 2004 11:36 am 
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I think it is great that they took PvP out of this game. PvP has its place in gaming, but all too often PvP forces the developers to spend a lot of time considering nerfing. Not having PvP gives them the ability to focus more of their time on fun improvements... and focus less on nerfing things backwards…

The coolest thing about a MMO is the fact that they constantly update the game. Imagine how great it could be if improvements were all additions to the game and not nerfing things into a PvP balance.

What do you guys think?


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PostPosted: Sun Oct 24, 2004 1:05 pm 
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I can definitely see that, Cyrus especially in the context of the GCW. I still think focusing on Jedi before the GCW was bogus. I understand why they did it, but that doesn't mean I have to accept it. That revamp will take a lot of time that could've been devoted to content maybe.

The other thing that struck me about my 2nd comment after re-reading it is that while I think it's true - most of my experience has been with SOE products such as Planetside, SWG, and soon with EQ2.

What I mean is am I giving game developers too much of a pass on MMO's in terms of standards when they should be released? I don't know, I mean ENB was "finished" when it was released...there wasn't too much to the game, but it was "complete" I think.

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PostPosted: Sun Oct 24, 2004 1:51 pm 
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In the back of my head I was thinking about how much time the "outcast" system stole away form SWG in the release -1 and release -2 years. Then I was thinking about how WoW is having to balance their classes to make them PvP even. PvP makes it to where all parties have to be roughly equal…and then considerable thought, time, and effort must be given to balance it all out.

Without PvP much of the thought, time, and effort can be devoted into making each party fun, and unique. To me it seems like without PvP your time developing the classes/race is freed up to make things really stand out. Then later after the game is released, you do not have to worry about combat balances and nerfs... instead you can spend you time developing new places to explore, new quests, and spells and new abilities.


I think EQ2 had huge balls to do away with PvP… but I think it may be a change for the better. They now get to spend their time making all the classes unique. They now get to focus on creating good PvE content… instead of what SWG did with pushing all the content to PvP. And best of all they rid them selves of the hardcore leet punks who flock to PvP games.

The simple fact that EQ2 did away with PvP may have set many things in motion that will make it out to be the real MMO winner in the long run. Even though I would rather live the rest of my life never supporting a SoE product, depending on how much no-PvP unburdens the game freeing up dev time for great additions, I may find myself playing EQ2 and loving it.


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PostPosted: Mon Oct 25, 2004 12:29 am 
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Wow, this game also looks very cool. Just the voice acting and more interactive sounds do wonders in my book for making the game come much more alive.

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PostPosted: Mon Oct 25, 2004 12:59 am 
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It sounds to me from the limited amount that I have read, that this is an ambitious game and revolutionary in a few aspects, but that it is far from finished and close to releasing. I won't be playing to start as I am hoping to ride on some of your coattails in 6 months if WoW doesn't work out. :wink:

I look forward to your unbiased reviews after you've settled into the release game for a few months.

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PostPosted: Mon Oct 25, 2004 9:13 am 
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tobiasds wrote:
It sounds to me from the limited amount that I have read, that this is an ambitious game and revolutionary in a few aspects, but that it is far from finished and close to releasing. I won't be playing to start as I am hoping to ride on some of your coattails in 6 months if WoW doesn't work out. :wink:

I look forward to your unbiased reviews after you've settled into the release game for a few months.


Why do you say it is "far from finished"... I know very little about this game but am very interested and want to hear more about this. I will not pay 50 dollars for a premature product again, if I can help it.

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PostPosted: Mon Oct 25, 2004 11:19 am 
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The review threads linked above have a ton of opinions about why those reviewers think the game is "far from finished." I called out a couple of them in one of my rambling posts:

1) Artisan Archtype issue - basically some folks feel you ought to be able to just craft and not have to do any fighting. The way it is currently implemented you still need so fighting skills in order to advance in the artisan archtype.

2)Combat is too quick, too rote, functionality "isn't working" such as the combat wheel

3)Free will issue. Some people feel the game acts too much like a story driven game and not enough..."I'm going to do what I want to do". An example of this, I believe, is the fact that as you advance some newb zones become inaccessible. So if you wanted to go farm crafting components easily in a newb zone you aren't allowed. An SWG analogy would be if you wanted to hunt those butterfly things on Naboo, but you couldn't fly their anymore because you were a Master Pistoleer (lame analogy but you get the idea).

4)Not enough character differentiation (this has subsequently been addressed)

5)Current implementation of vendor / bazaar.

Like I said above, many of these things have more to do with personal preference, and aren't huge coding issues to tweak / resolve (personal opinion but I do work in the outsourcing / ERP industry so have some idea) which in my mind doesn't fall into "far from finished"...but that's just my personal opinion based on what I've read. I have not had the opportunity to play.

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PostPosted: Mon Oct 25, 2004 2:16 pm 
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Can someone tell me what DPS and AOE mean?

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PostPosted: Mon Oct 25, 2004 2:21 pm 
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uh.. Dots per second, and uh... Age of Empires? :?

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PostPosted: Mon Oct 25, 2004 2:34 pm 
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DPS = Damage per second

AOE = Area of effect

DPS is the measuring stick of how "deadly" a class is...

AOE is a term attached to attacks / spells that have an area they damage things in, like grenades or flame specials in SWG...

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PostPosted: Mon Oct 25, 2004 3:49 pm 
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Thanks Mant. Are you still thinking Gnome Mage / Warlock?

If so, I may go Scout / Swashbuckler. The stuff I've read on Mage / Wizard or Summoner is cool, but I don't care enough and would prefer to have a balance especially in group situations.

We have any Priests or fighters amongst us?

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PostPosted: Mon Oct 25, 2004 4:19 pm 
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I am def. going Gnome - Mage... but then things get dicey...

I like the sound of Illusionist alot.... but Wizard / Warlock also interests me....

And Conjurer sounds fun too, hehe...

So I have no idea yet..... but I will be a mage of some type...

And a Scholar / Sage...

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PostPosted: Mon Oct 25, 2004 5:46 pm 
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TheMole wrote:
Why do you say it is "far from finished"... I know very little about this game but am very interested and want to hear more about this. I will not pay 50 dollars for a premature product again, if I can help it.


Just reading reviews the economy seems messed up there are no quests for crafters. The bad crafting thing is fine unless you advertise that it will be a viable stand alone profession, which it does not seem to be yet. Plus Dbakke is on top of some other things beta vets seem to be repeating.

I can't in good conscience buy another SOE game out of the gates until they redeem themselves.

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PostPosted: Mon Oct 25, 2004 6:32 pm 
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EQ2 manual.pdf


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PostPosted: Mon Oct 25, 2004 8:31 pm 
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Wow! Nice snag...

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PostPosted: Tue Oct 26, 2004 2:24 pm 
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Part of the character diversity issue that we've discussed in some threads that the devs have subsequently worked on....are racial traditions.

Manti - you should choose another race other than Gnome...you've already got their tradition down pat! :wink:

Quote:
Barbarian

Teachings of Tundra Jack – Life in the harsh outdoors has increased your powers of observation. By following the Teachings of Tundra Jack, your character enjoys enhanced tracking of prey.

Gnome

Confusing Babble – Gnomes aren’t the most durable denizens of Norrath, so it’s often useful to talk their way out of a bad situation. With a timely burst of perplexing chatter, you’re able to soothe angry creatures and lower their hatred toward you as they stop to figure out what you’re yapping about.

Dark Elf

Shadow Shroud – The world is a dangerous place and life as a dark elf is never easy. By slowing your breathing and freezing in place, you are able to hide and escape detection by most foes.
Erudite

Ward of Glyphs – Years of arcane study have imbued the erudites with an innate defense against magical damage. By steeling your mind, you can call a protective ward into existence and guard yourself against harmful spells.
Dwarf

Vital Provisions – Living in a world of magic has its advantages. Over the centuries as other races focused on developing talents in lesser areas, the dwarves learned an ability that truly matters – summoning Ale.
Half Elf

Dual Breed – The mixed heritage of the half elves gives them some benefits from both their parent races. During a battle, you may concentrate and increase both your stamina and magical power for a period of time.
Halfling

Light on the Feet – As if having naturally good looks and great personality wasn’t enough, halflings also possess other talents. A lifetime of dancing and clean living has made some halflings especially nimble, allowing them to easily dodge an adversary’s blows for a short time

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PostPosted: Tue Oct 26, 2004 2:42 pm 
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Yes, I was destined to be a gnome......

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PostPosted: Thu Oct 28, 2004 11:19 am 
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Okay...as I'm trying to figure out exactly what archtype and race to be before launch because its imperative that I pick the right one...I slapped myself and said relax...it's not a race.

Therefore, I am going to play 3 chars to at least level 7-8 (Isle of Refuge) and possibly up to 10 - 11 (class quest) before deciding which toon will be my main:

- Gnome Mage (eye toward Summoner)
- Halfling Scout (eye toward Rogue)
- Kerran Fighter (eye toward Crusader)

/bows deeply

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PostPosted: Thu Oct 28, 2004 11:27 am 
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Well, I have commited to a Gnomish Illisionist as the character to recieve the treasured "Mantison" nameplate...

My alt will be a half elf female monk named Mia....


Both out of Qeynos...

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PostPosted: Thu Oct 28, 2004 2:03 pm 
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All of mine will be out of Qeynos as well and have some play on my SWG name.

One will be named Latruce (probably the Scout Halfling), the Gnome's will be Latkin Summonsomething, and the Kerran Crusader will be Latraan.

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PostPosted: Fri Oct 29, 2004 11:43 am 
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Looks damn cool! Just pre-ordered as well.

Don't know what to start with, too many choices. Maybe a High Elf Inquisitor?


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PostPosted: Fri Oct 29, 2004 12:07 pm 
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Not sure if High Elves can be Inquisitors without doing the Betrayl Quest... High Elves are good only, and Inquisitor is an evil profession

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PostPosted: Sat Oct 30, 2004 7:37 am 
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Joined: Wed Oct 06, 2004 11:52 am
Posts: 1262
Location: Minnesota
Mantison Tau'rus wrote:
Not sure if High Elves can be Inquisitors without doing the Betrayl Quest... High Elves are good only, and Inquisitor is an evil profession


Thanks for the info. More interested in trying the Inquisitor and High Elves so I guess I'll see.


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PostPosted: Wed Nov 10, 2004 4:13 pm 
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Joined: Wed Aug 01, 2001 8:01 pm
Posts: 1700
Location: Atlanta, GA
What sites do you EQ2 people use to look for stuff? forums, interesting stories, quests, items, maps, etc...

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