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 Post subject: Halflife 2 Reaction
PostPosted: Tue Nov 16, 2004 11:45 am 
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I've started typing this post a number of times, not able to really convey what I'm thinking right now. So lemme just throw some words and phrases at ya. They all apply to HL2.

Beautiful. Amazing. Clever. Impressive. Detailed. Fulfillment of hype. Immersive. Worthy successor. Physics, physics, physics. Suspenseful. Suck-you-in gameplay. Very well-done scripting. Phenomenal AI.

I got up early this morning with my daughter, thought I'd check to see if it was unlocked. It was and so I've been playing ever since. :D

I think all of the HL2 players owe it to the non-HL2 players to do a more formalized version of a review in the hopes they'll give it a chance and see just what we're going to be babbling about for quite some time.

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PostPosted: Tue Nov 16, 2004 1:25 pm 
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Is HL2 something we can play multiplayer?

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PostPosted: Tue Nov 16, 2004 2:24 pm 
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Nope. But there's CounterStrike: Source. Basically CS under the Source engine with some map improvements.

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"The english language is not a wedding gown, it doesn't get better the more lace you add. It is instead a thong. Less is more." From /.
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 Post subject:
PostPosted: Tue Nov 16, 2004 4:02 pm 
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Talon1977 wrote:
Is HL2 something we can play multiplayer?


There is Counter Strike. A terrorists vs counter-terrorists multiplayer game. very quick and loads of fun. Can be up to about 20 vs. 20 people. There are different scenarios like the terrorists need to plant a bomb and the CTs have to stop them. The CTs need to rescue hostages or the CTs need to help a VIP escape.

Counter Strike has long been one of my favorite games. Great for a quick 20-30 mins of very intense team type playing.

There is also Day of Defeat, which is WWII combat using the HL and now HL2 engine. Never played it much but there is a huge following.

Isn't there a HL and now will be HL2 multiplayer arena type game? it's not story driven, just run around and kill type thing.

The real joy of HL2 will be the engine. The physics are amazing and very realistic. The SDK has only been out for a week or so, but soon you will be seeing all sorts of maps and games based on it. Should be truly awesome.


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 Post subject:
PostPosted: Tue Nov 16, 2004 4:05 pm 
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WHAT ABOUT TEAM FORTRESS 2?!?!! WHERE IS IT?!?!?!! DOES IT COME ALONG WITH THE PACKAGE OMFG!!!!??!?!?!?!!!!

WOW IN 7 DAYS OWWOOOWOWOWWOHOOOHOH!!!!!
:D :D :D :D :D :D :D :D :D :D :D

Halo 2, Half-life 2, World of Warcraft...OMFG I CAN'T TAKE IT ANYMORE!!!

/pass out


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 Post subject:
PostPosted: Tue Nov 16, 2004 4:13 pm 
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I forgot about Team Fortress. It doesn't appear on the list of products for the silver or gold packages and I haven't heard anything about it either.

Don't forget EQ2 and Football Manager. :)


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 Post subject:
PostPosted: Tue Nov 16, 2004 4:14 pm 
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Nope. There isn't any HL2 multiplayer sadly. The only thing that comes close is CS:S. No "Deathmatch" type stuff like what came with HL1. I've been checking but haven't found the answer if the Half-Life 1 Source (remake of the 1st game) has mulitplayer or not. If it did I think I would have heard that by now.

<<oh and I'll my review later on>>

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 Post subject:
PostPosted: Tue Nov 16, 2004 4:33 pm 
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What's the system requirements for HL2?

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 Post subject:
PostPosted: Tue Nov 16, 2004 5:07 pm 
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Talon1977 wrote:
What's the system requirements for HL2?


Not to bad. I had a crap TNT something or other card I had just installed just to set up my computer before my newer card got here and it actually was able to run counterstrike: source, though a bit laggy and missing a lot of the visual effects.

Minimum:
º 1.2 GHz Processor
º 256MB RAM
º DirectX 7 graphics card
º Windows 2000/XP/ME/98
º Mouse
º Keyboard
º Internet connection

Preferred:
º 2.4 GHz Processor
º 512MB RAM
º DirectX 9 graphics card
º Windows 2000/XP
º Mouse
º Keyboard
º Internet connection

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 Post subject:
PostPosted: Tue Nov 16, 2004 5:10 pm 
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I bought it today and hurried home early to play it. I still can't get into Steam to create my account... apparently once that's done, it'll be easy to unlock.... but no account = no play.

I'm having flashbacks to SWG:Live day 1

And Player Cities:Live day 1

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 Post subject:
PostPosted: Tue Nov 16, 2004 5:12 pm 
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heheheh.. ahhh.. memories.

Well... looks like I won't be playing HL2 anytime soon. My machine is crap. The 1.2 gig processor requirement kills it for me.

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 Post subject:
PostPosted: Tue Nov 16, 2004 5:15 pm 
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Right, once you get an account and log in then it should start unlocking the game on its own. When that is finished, then you can play single "offline" without having to get on steam every time.

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 Post subject:
PostPosted: Tue Nov 16, 2004 7:49 pm 
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5 hours later of continually clicking Create new account.... Register... send me my password... etc, it looks like it defaults out and let's me play locally.

Bastardos.

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 Post subject:
PostPosted: Tue Nov 16, 2004 8:28 pm 
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bigyak wrote:
5 hours later of continually clicking Create new account.... Register... send me my password... etc, it looks like it defaults out and let's me play locally.

Bastardos.


That's nasty and completely unecessary IMHO. That's likely the mark of Vivendi, not Valve.

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"The english language is not a wedding gown, it doesn't get better the more lace you add. It is instead a thong. Less is more." From /.
I need to remind myself of this regularly.


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 Post subject:
PostPosted: Tue Nov 16, 2004 9:05 pm 
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Well, Vivendi sucks. :x


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 Post subject:
PostPosted: Tue Nov 16, 2004 9:56 pm 
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Saw an example of the jaw-dropping physics HL2 seems to excel at. I had taken out a soldier as he was standing on a dock (I won't tell you exactly how but it did not involve me firing a weapon :twisted: ). His body landed in the water and he floated. Cool enough, but, when I hopped in the water to make sure I wasn't missing any ammo or weapon he may have dropped, the splash I made moved him, making his body bob up and down and start to drift away from me. Twitchy trigger-finger I am, I losed a brace of rounds from my pistol just to be sure and when I did, the bullets pushed him under the water and accelerated his drift away from me.

I realize this may sound trivial and silly, but just think of the potential behind an engine that can demonstrate all that!! The thing is, too, you see the effects of the engine's physics everywhere. You may have to make use of them to escape an area or to take out some baddies, it truly seems like real life from that point of view. They did an excellent job.

/gush off ;)

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"The english language is not a wedding gown, it doesn't get better the more lace you add. It is instead a thong. Less is more." From /.
I need to remind myself of this regularly.


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 Post subject:
PostPosted: Wed Nov 17, 2004 1:07 am 
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Game is stunning. Can't talk, playing game.

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PostPosted: Thu Nov 18, 2004 10:33 pm 
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Very amazing. I'm extremely impressed. They have an extremely solid and flexible physics and character animation engine. Very, very cool.

Worth the wait and frustration... but it definately hurt my first impression.

I love the little puzzles of having to pick up cinderblocks and drop them onto boards to make ramps that you use to jump onto things... those add so much flava.

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 Post subject:
PostPosted: Thu Nov 18, 2004 10:48 pm 
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Halo 2 pwns you all!!!!

*hides in hole*


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