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PostPosted: Sat Dec 18, 2004 2:18 am 
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http://www.worldofwarcraft.com/info/und ... pment.html

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Our development team is devoted to providing players with the best play experience possible. In order to insure that World of Warcraft remains the top MMOG on the market, we will be making improvements and additions to the game on a regular basis. This includes opening new lands, introducing new monsters, incorporating new quests, and ultimately evolving the overall story of the World of Warcraft. This page will give you a sneak peek at the features and enhancements players can look forward to in the future.

Reminder: Some features listed in the On the Horizon section are in the concept stage and the final results may be different than originally described.

New Features

We are planning on implementing the following features in the next patch.

* New Dungeon: Maraudon (40+ Dungeon in Desolace)
* New Flight Paths
* UI Improvements: There are now interface options that let you not display your helm and/or cloak on your character. This will allow a player to wear a cloak or helm, but not have it show up in the game world.
* Class Improvements
o Warrior - New Ability: Pummel
o Druid -- Bear form and Dire Bear form will receive armor increases

Currently in Development

We are planning on implementing the following features in upcoming patches.

* Meeting Stones: Meeting Stones are located outside of each dungeon to help players find a group to adventure into the dungeon. The meeting stone will try to find you a viable group by finding a tank, a healer, and so on. As time goes on and you are unable to find a group, the meeting stone will become less picky about who it chooses to group you with.
* Player vs Player Honor System: Players will have access to new armor sets and weapons by increasing rank in the PvP Honor System.
* Player vs Player Battlegrounds: Player vs Player Battlegrounds will be added to the landscape.
* Player vs Player Graveyard, Guard Tower, and Mine Control: Factions can capture and control graveyards, guard towers, and mines in contested areas.
* New High End Content:
o Azuregos (Raid encounter in Azshara)
o Lord Kazzak (Raid Doomguard in Tainted Scar)
o Dire Maul (Level 47-56 Dungeon in Feralas)
o Blackwing Lair (New Raid Dungeon)
* High Level Items: New dungeon/instance armor sets.

On the Horizon

We plan on implementing these features over the next year.

* Player vs. Player Battlegrounds -- Siege Weapons
* Hero classes
* High Level Raid Dungeons/Content


Last edited by Locke_Trinmin on Sat Dec 18, 2004 5:06 pm, edited 1 time in total.

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PostPosted: Sat Dec 18, 2004 2:50 am 
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Joined: Mon Oct 29, 2001 9:01 pm
Posts: 2417
Location: Baton Rouge, LA / Kuwait / Kandahar
I have been waiting for information such as this. I like to know what they are working on!


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