TerraNova wrote:
Plagued by Popularity
WoW had a rough weekend. The lack of stability has been so bad that Penny Arcade has decided to revoke their 2004 Game of the Year award. This, of course, comes on the heels of their concurrency announcement and amidst rumors that WoW is being pulled from shelves in order to limit growth.
With some shards having long queues and no method yet in place to transfer characters between them, I wonder how long it will be before WoW offers a "pay money to switch shards" option. Expect guild migration to quieter shards if that option appears before their scaling problems are solved.
I think our decision to pick a server with the least threatening, least famous name was a good call. I know we still have some lag (especially in IF and SW), but it seems nowhere near as much as the other shards.
I often wonder when in IF and SW in the heavily lagged areas... do we actually NEED to see every character around us? When lag is so high, why not only pass character location info only for those in your guild, friends list, in PVP mode, or ones you've chatted with lately? Otherwise, send the rest every X seconds... This would almost make all the busy areas into pseudo-instanced realms... nothing others really do effects you, except to make the area appear busy or to trade with you or to PVP against the NPCs...