This is Cyrus's (Warlock) UI. I got the basic idea from another warlock
on the flexbar forums. This is the UI that changed my way of thinking to
where I now want my buttons positioned closer to the battle.
Full Screen
All combat buttons open:
This is just a pic to show everything. In battle these buttons fade out or
hide based on what is going on in the battle. Rarely will all these buttons
be shown at the same time. For example buttons to the lowest left and
right only appear when I am targeting the appropriate type of creature.
I.e. demon or elemental. The following pics you will see man other buttons which
buttons fade and hide depending on the battle conditions.
Attack:
Notice the pet attack button has vanished. This button only shows up
when my pet is not fighting. This was a late addon. Once I had all my
buttons close to the battle, I did not like having to reach down to my pet
bar to get my pet fighting. Being that a warlock is all about DOT, timing
is important, and I did not like the time I lost when looking for the pet bar.
Curses:
Only one curse can be applied at a time. Therefore I only wanted to see
my curses when they could be applied to the target. However in battle
sometimes you want to switch curses before the original one runs out.
Therefore these buttons do not hide, they just fade. that way I can still
see htem if I want, and I can click on a faded button to cast it. Also you
will notice that the cures that is currently applied is faded less than the
rest. This way I can always know what cures is applied even when I forget.
Main DOTs:
Immolate and Corruption are my main DOTs. I use them almost all the
time, so I wanted them to stand out when not applied, and I wanted them
to fade when applied. In the pic below you will see that both of these
buttons are faded.
Sidebar:
This is my sidebar. In the past I worked with sidebars that appear only
when needed. I.e. healing items only visible when my health is low.
However over the months I have found that setup to be more trouble
than help. My side bar has the items locked into place. When an item is
out the button fades, but the item pic remains. Any time I get a new item
of that type in my inventory, the button appears with no fade, and the
time is linked to the right button. This way I never forget to put a potion
or bandage on my bar, they put themselves there when they are in stock.
Notice now the green health stone is now at full color. Earlier I was out
and as soon as I made a new stone it appeared on the correct button.
Sayings when taking damage:
When I start to take damage, I have the chance to say the following
random sayings. These are just to give you an idea, I have many more
sayings than you see here.
Sayings when draining a soul:
When I cast a spell that drains a targets soul, I have a chance to say the
following sayings, and many more.
Sayings when casting a basic attack spell:
When I cast a basic attack spell, I have a chance to randomly say things
like in the pics below.
Sayings when I give my pet a command:
The following are sayings I may randomly say when I give my pet an
order.
Sayings Menu:
I love this thing. My typing is crap in-game, but I don’t want to mess up
my sayings. Therefore I have several sayings programmed. I just open
the menu with the press of the button to the left of my clock. A few
weeks back the button to the right was to close the menu, however now I
figured out how to toggle the menu, so I plan on reassigning the button
tthe right of the clock.
The button to the far right is my general greetings button. It says
greetings to people I do not really know, or not familiar with. The button
next to that is my Avian greetings button. It says very familiar things one
would say to a clsoe friend.
Greetings:
By pressing one button in my sayings menu, I can randomly say many
things. For example if I click on my greetings button, the following text
sayings will be executed. BTW I see that in the first pic, I need to change
the class variable from targeting me to targeting my target.
Sayings related to pulling:
The first red button to the right of my clock is my pull button. It had
variables to say the name and level of the target so that a group can
make sure they are attacking the right target.
I have a second pull button the second red right of the clock. I did not
take a pic of this, but it starts a text count down for timing a group attack
correctly.
There are also other menus that are not shown. They are my menus
where I have placed flexbar command macros like hide/show all buttons,
hide/show all button numbers. Basically they are boring menus that help
me design flexbar UIs with more ease.