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 Post subject: Skill Time Calculator
PostPosted: Sun Dec 25, 2005 2:44 am 
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http://nerfshot.com/eve/calc.php

Just a quick little app I made to calculate time to train a skill.
On the Results page it also displays additional math showing what your time would be if you where to increase you learning tree attributes.

There are Spreadsheets that do this but since I don't use Excell most of these will not run for me in OpenOffice. This is a quick workaround to that issue.

Thanks Obo for the Time Remaining code, your worked better than mine - go figure :)

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PostPosted: Sun Dec 25, 2005 4:56 am 
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ok this is a strange one. My code is right on down to the second (all seconds are 1 or 2 off but I think that is a round() issue) except when I enter any skill that has Memory as an attribute.

Example:
Afterburners uses Intelligence and Perception. When I enter 11 as Primary and 12 as Secondary in my form it comes out exactly as it does ingame.

However, if I try Science which is Int/Mem or Learning which is Mem/Int all my times are way off. I seriously think this is an ingame bug.

If anyone has a working spreadsheet that the downloaded can you run a few tests for me?
for the Science skill enter.
Memory 14
Int 11
leaning 4
Current Level 4
Goal 5

Ingame it says it takes 7d,17h,50m,31s
My Calculations put it at 7 Days, 12 Hrs, 40 Mins, 48 Secs

In my code I only use Primary and Secondary variables so Im pretty sure the issue is ingame as all other times not using Memory as an attribute come out right on target.

Thanks,

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PostPosted: Sun Dec 25, 2005 2:39 pm 
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Got this reply from somone on the Eve Forums. Seems to be correct. I had no idea Eve displays the Attributes ingame with Learning already accounted for.

Basically my error is that I am now adding the Learning skill twice. Due to the fact that the numbers in eve display truncated the only real way to get the true numbers is to start with your base and numerically add your Learning trees bonuses: (($base + $an Mind) *($learning *0.02)) this would give the correct numbers.

I guess - due to my math stupidity - dont understand why it only effects numbers larger than 12.

Quote:
I have checked your website's calculations against a program I have written and have found that your answers are exactly the same as mine, even for those skills where memory is primary or secondary Very Happy (NB: This is using the attributes figure before adjusting for the learning skill)


Edit:
Ok, I took a closer look and it could be due to the way in which you enter the attributes into your web page.

The attributes shown in Eve are actually truncated values so even if your perception is showing 12, it could actually be anywhere in the range 12.00 to 12.99. By adding the learning skill onto perception as per your web page, the truncated value is still 12 (the value would be 12.96 for learning lvl4), therefore it appears to work. Eve's attribute display already takes into account the learning skill and your calculations would appear to add the learning skill on again. Your memory skill at 14 is more than likely 13 plus the learning skill bonus = 13 + (13 * 0.08) = 14.04. By entering 14 into the webpage, you are bascially saying the memory attribute is 14 + (14 * 0.08) = 15.12, thus distorting the figure. That is why your app has a lower training time. If your memory skill is the only one above 12 then this would account for the discrepancy.

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